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Virtuos

Lead Technical Artist

Archived
Dublin, Ireland Full Time

Description

To be a part of Virtuos means to be a creator and aim at excellence. At Virtuos, we harness the latest technologies to make video games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004.

Virtuosi are a team of experts – people who have come together to share their mutual passion for producing high-quality games. People who share the same enthusiasm in exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication. 

Black Shamrock is seeking a Lead Technical Artist to join us in developing AAA games for some of the most renowned studios in the world. We are looking for a candidate with proven experience in the games industry, strong foundations in art and scripting, and with the skills to manage a team of seniors and juniors. This role is an exceptional opportunity to work on leading technologies, prestigious properties, and even original projects within the Virtuos Group.

Requirements

  • Minimum of 6 years’ experience in the gaming industry
  • Strong scripting or programming knowledge (C++, C#, Python, etc.)
  • Experience shipping titles for consoles
  • Outstanding understanding of Unreal Engine or equivalent custom engine
  • Expert knowledge in one or more major functional areas of game development, such as lighting, shading, VFX, environments, characters, physically based rendering (PBR), and optimization
  • Proven experience with existing game engine workflows and pipelines
  • Strong overall knowledge of 3DS Max/Maya or equivalent 3D software
  • Great organizational and communication skills (English)
  • Superb problem-solving skills, both creative and technical

Further skills to highlight

  • Recent experience in console development with at least one shipped title
  • Completed evaluations and defined objectives for juniors and seniors
  • Coordinated with various stakeholders throughout the game development process

Responsibilities

  • Maintain and improve technologies and art workflows
  • Provide technical oversight, direction, and mentorship of a team of seniors and juniors
  • Define team goals, action plans, and schedules for the project
  • Maintain and improve technologies and art workflows
  • Collaborate with other teams to ensure art requirements and plans are understood
  • Work with artists and engineers to pinpoint game performance and memory usage issues
  • Diagnose problems related to level creation and propose appropriate solutions
  • Identify and develop tools to support artists and engineers
  • Optimizing runtime performance without sacrificing artistic integrity

Benefits

  • Company Healthcare Plan – from day one!
  • Eligibility to join Occupational Pension Scheme.
  • Flexible working arrangements – healthy work-life balance.
  • PTO Days for Wellness and Sickness.
  • Training and Skill Development Opportunities.
  • Wellness Initiatives and Workshops.
  • Charity Events, Social Events and Participation in Community Engagement Schemes