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Virtuos

Material And Textures Artist

Archived
Dublin, Ireland Full Time

Description

To be a part of Virtuos means to be a creator and aim at excellence. At Virtuos, we harness the latest technologies to make video games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004.

Virtuosi are a team of experts – people who have come together to share their mutual passion for producing high-quality games. People who share the same enthusiasm in exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication.

Black Shamrock - A Virtuos Studio is Ireland’s largest PC and console game development studio and provides unique opportunities to work on multiple AAA titles. Our people are as diverse, exciting, creative and dynamic as the projects that we work on. Black Shamrock is a place for talent to flourish and lifelong industry connections to begin.

We are looking for a Material Artist to be part of our creative team and work on ambitious Playstation5, Xbox Series X and PC games. This is a full-time position based in our Dublin office which involves working in an international environment. The ideal candidate will have a great aesthetic eye, strong understanding of AAA texture and material pipelines, and a history of working in Unreal with realistic and stylised content. With an ability to take creative direction from the Art Director, and having shipped a AAA game.

 

Requirements

  • Comprehensive understanding of PBR pipelines
  • Expert knowledge of procedural smart material creation in Substance Designer and Painter
  • Good knowledge of sculpting in Zbrush and baking textures (tiling and otherwise)
  • Proficient in one DCC (3DS Max/Maya/Blender)
  • Ability to tweak and adjust textures within Photoshop
  • Working knowledge of shader creation within Unreal
  • Flexibility to work with multiple art disciplines to achieve the best results (Prop Art, Character Art, Environment Art, Lighting team)
  • A strong portfolio showcasing your work
  • A good understanding of art fundamentals
  • Be proactive and self-motivated, work without direct supervision
  • Experience with photogrammetry is a bonus

Responsibilities

  • Comprehensive understanding of PBR pipelines.
  • Expert knowledge of procedural smart material creation in Substance Designer and Painter.
  • Good knowledge of sculpting in Zbrush and baking textures (tiling and otherwise).
  • Proficient in one DCC (3DS Max/Maya/Blender).
  • Ability to tweak and adjust textures within Photoshop.
  • Working knowledge of shader creation within Unreal.
  • Flexibility to work with multiple art disciplines to achieve the best results (Prop Art, Character Art, Environment Art, Lighting team).
  • A strong portfolio showcasing your work.
  • A good understanding of art fundamentals.
  • Be proactive and self-motivated, work without direct supervision.
  • Experience with photogrammetry is a bonus.

Benefits

  • Combination of project and annual bonuses.
  • Company Healthcare Plan – from day one!
  • Eligibility to join Occupational Pension Scheme.
  • Flexible working arrangements – healthy work-life balance.
  • PTO Days for Wellness and Sickness.
  • Training and Skill Development Opportunities.
  • Wellness Initiatives and Workshops.
  • Charity Events, Social Events and Participation in Community Engagement Schemes.