almost Beta
  • #11: Who Do You Admire?

    <div class="lexxy-content lightbox-container"> <p>It's remarkable how much you can get to know someone just by asking a few simple questions. Tune in for our weekly "Getting to know you" questions with the teams. You'll no doubt gain insights on these brilliant creatives, but we're guessing you'll also leave inspired. Here, Dilruba and her core team answer this week's query: </p> <p> </p> <h3><span style="color:#DAA520;"><strong>Who is someone you admire in the creative space?</strong></span></h3> <p> </p> <p><strong>Hey it's Dilruba here.</strong> I immediately thought of <a href="http://www.artnet.com/artists/andy-goldsworthy/">Andy Goldsworthy</a>...even though I'm reluctant to call him someone in the creative space. I feel like he opens up the question of creative space far wider than we imagine. So much of the creativity we consume and observe recently, lives inside various screens in our households. Goldsworthy picking dandelions and rocks to gift the rivers and seas is something to keep in your pocket if your life juices ever run dry. He is the outdoor poet, Miyazaki if he weren't an animator or obsessed with the art of flight. I've been tapping into his collaborative spirit, energy and interactions with his environment when I make contact with organic findings, to reveal their capabilities. There is something about the ephemeral and impermanent but also longer-lasting in his intentions. An airborne rock? I admire his patience in creating with something so uncontrollable and wild such as the outdoors. His creations are prone to destruction from the slightest breeze at any second. Yet he treads lightly and gracefully not letting that fear stop him, observing the nooks and crannies of his surroundings and sharing the beauty of the moment with the world. I wish to have the intrinsic trust and patience he has in his practice in all my future endeavours.</p> <p> </p> <p>*Header image: a still from <em><a href="https://www.imdb.com/title/tt6263828/">Leaning Into the Wind</a>, </em>a documentary following<em> </em>Andy Goldsworthy</p> <p> </p> <p>------</p> <p> </p> <p><strong>Hey, Ruben here</strong>. A few people have truly inspired me in ways that ended up changing the course of my life and leading me in new directions.</p> <p> </p> <p>One of the first people I looked up to in my teenage years was <a href="https://www.byparra.com/">Piet Parra</a>, a Dutch graphic designer who by his own telling had no clue how to use a computer and therefore started making his own fonts. I spent many years copying his playful and fun font, and slowly ended up with my own style. The fact he was able to bring fun and humor into typography amazed me, and was very inspiring. For several years I did a lot of handmade typo work for a living, from designing logos, illustrations and animations to painting murals around the world.</p> <p> </p> <div class="lightbox-container"><div class="pswp-gallery lightbox " data-controller="lightbox" data-lightbox-target="container"><div class="lightbox__item"><a target="_blank" data-lightbox-target="item" href="https://trojan-unicorn.s3.amazonaws.com/ckeditor_assets/pictures/110/content_STL_Togather_016.jpg"><img alt="" loading="lazy" src="https://trojan-unicorn.s3.amazonaws.com/ckeditor_assets/pictures/110/content_STL_Togather_016.jpg"></a></div></div></div> <p> </p> <p>Image: Piet Parra typography work</p> <p> </p> <p>The second person who springs to mind is <a href="https://www.erikkessels.com/">Erik Kessels</a>, one of two founders of <a href="https://www.kesselskramer.com/">KesselsKramer</a> (KK), a groundbreaking advertising agency in Amsterdam who as their website states 'hate advertising’. Erik is a man of many interests and has set up his agency to stimulate anyone who works at KK to have their own side projects going on. Whether it's photography, making comics, or weird sculptures, he addresses the importance of exploring your own interests while working any job. Because it makes you more interesting and therefore it also makes your work more interesting. He is an example of someone who practises what he preaches, which is why he was a big inspiration to me. He has created bizarre series of cool and hilarious photo-books from amateur pictures found that he collects at antique markets, you just gotta google them to understand what I’m talking about :) Also watch his TED talks!</p> <p> </p> <p>Because of Erik I got interested in advertising, and ended up working as a creative designer for several years at an award winning agency in the heart of Amsterdam. Never thought I’d do that, but he made advertising seem like a big canvas for creative outlet for the masses to enjoy.</p> <p> </p> <div class="lightbox-container"><div class="pswp-gallery lightbox " data-controller="lightbox" data-lightbox-target="container"><div class="lightbox__item"><a target="_blank" data-lightbox-target="item" href="https://trojan-unicorn.s3.amazonaws.com/ckeditor_assets/pictures/111/content_STL_Togather_017.jpg"><img alt="" loading="lazy" src="https://trojan-unicorn.s3.amazonaws.com/ckeditor_assets/pictures/111/content_STL_Togather_017.jpg"></a></div></div></div> <p> </p> <p>Image: Erik Kessels' work <em>In almost every picture</em></p> <p> </p> <p>The last person I’ll mention for now as a source of inspiration for me, is <a href="http://helmutsmits.nl/">Helmut Smits</a>. A brilliant concept creator whose work keeps surprising me. At some point he realised that all the puzzles from a brand used different images but the same cutout or cardboard. So he started putting different puzzles together as works of art, including pieces from in to another puzzle. Another example of his creative mind is a wooden ruler he made. The ruler, instead of using inches or centimeters, measures in units of one year (the growth-rings from the tree that the wooden ruler is made of).</p> <p> </p> <div class="lightbox-container"><div class="pswp-gallery lightbox " data-controller="lightbox" data-lightbox-target="container"><div class="lightbox__item"><a target="_blank" data-lightbox-target="item" href="https://trojan-unicorn.s3.amazonaws.com/ckeditor_assets/pictures/112/content_STL_Togather_018.jpg"><img alt="" loading="lazy" src="https://trojan-unicorn.s3.amazonaws.com/ckeditor_assets/pictures/112/content_STL_Togather_018.jpg"></a></div></div></div> <p> </p> <p>What inspired me about Helmut, is that his ideas aren’t right away a product that’s useful or something that would sell. He also provides ideas for example to make your Ikea furniture interesting by buying the same 3 cabinets in different colours and putting them together in unique combinations. You’ll have 3 cool bookshelves with mix-n-matched colors instead of 3 boring ones. His mind is playful and allows for weirdness, without needing to sell it. Still, somehow he manages to live his life thinking up cool stuff and making fun things, and pay the bills doing so. This was one of the reasons why I felt confident to leave the advertising world and start doing my own projects and supporting others in things I believe in.</p> <p> </p> <p>--------</p> <p> </p> <p><strong>Hi, Marie- Claire here. </strong>A creative that inspires me is Luis Rodil-Fernández, a tutor on the Masters of Digital Design course at the Hogeschool van Amsterdam. Alongside teaching he is also as a self-described “software developer, artist and retired demoscener.”</p> <p> </p> <p>From my perspective as a student, his knowledge seems vast. I admire the skill with which he communicates and teaches but also the way he pulls examples from so many creative spheres. He has shown me that technology can be combined with whimsy, and that working digitally can still have a human touch.</p> <p> </p> </div>

    Togather

    Dilruba Tayfun

  • #12: Who Do You Admire?

    It's remarkable how much you can get to know someone just by asking a few simple questions. Tune in for our weekly "Getting to know you" questions with the teams. You'll no doubt gain insights on these brilliant creatives, but we're guessing you'll also leave inspired.

    This week's query: 

    Who is someone you admire in the creative space?

    Chris:

    Mike Patey and if an engineer making YouTube videos is cheating (though I think the things he builds are art in every sense of the word), Jeremy Blake (creator of Red Means Recording) 

    *Side note from THU, Mike Patey totally qualifies as a creative in our eyes too :)

    Alex:

    My teachers at IDEA Academy! In particular Isabella Mazzanti and Andrea de Dominicis, for their infinite patience as teachers and their invaluable advice over the years. Also, they're both ridiculously awe-inspiring artists.

    Stephan:

    For me it’d be Stjepan Šejić, a comic artist and storywriter from Croatia who has probably been my biggest inspiration in almost every aspect for the last decade, and Malcolm Wopé, an artist and animator from South Africa, who has been a big drive for me to look more into storyboarding and fight choreography!

    *Image caption (from top left, clockwise): Carmilla by Isabella Mazzanti, Mike Patey, an frame by Stjepan Šejić, character design for Emperor Prothus of Numa Seraan by Andrea de Dominicis, Jeremy Blake, Kung FU is Dead fight scene byMalcolm Wopé.

    Icebreakers

    Small Fry

  • #09: Who Do You Admire?

    <div class="lexxy-content lightbox-container"> <p>It's remarkable how much you can get to know someone just by asking a few simple questions. Tune in for our weekly "Getting to know you" questions with the teams. You'll no doubt gain insights on these brilliant creatives, but we're guessing you'll also leave inspired.</p> <p> </p> <p>This week's query: </p> <p> </p> <h3><strong><span style="color:#DAA520;">Who is someone you admire in the creative space?</span></strong></h3> <p> </p> <p><strong>Lydia:</strong></p> <p> </p> <p>I love Van Gogh, whole heartedly and when time travel becomes a viable option I shall be one of the firsts to go back to tell him how much he was an inspiration to me, in both his life and his work. Basically, he's taught me that no matter how sad or hurt you are, you can still make things to inspire others.</p> <p> </p> <p>I particularly love his wheat fields, but anything from him is awesome!</p> <p> </p> <div class="lightbox-container"><div class="pswp-gallery lightbox " data-controller="lightbox" data-lightbox-target="container"><div class="lightbox__item"><a target="_blank" data-lightbox-target="item" href="https://trojan-unicorn.s3.amazonaws.com/ckeditor_assets/pictures/109/content_STL_KawiasAdventure_016.jpg"><img alt="" loading="lazy" src="https://trojan-unicorn.s3.amazonaws.com/ckeditor_assets/pictures/109/content_STL_KawiasAdventure_016.jpg"></a></div></div></div> <p> </p> <p><strong>Tabi:</strong></p> <p> </p> <p>Bob Marley: growing up, one of my first introductions to music was through him and the same way his music felt back then is still the same way it's felt all through my life. That made me realize how art can transcend time and space if done with pure intentions. In the same way I intend to create art that can have an impact on people beyond time, space and language. </p> <p> </p> <p>My all time favourite of Bob Marley's songs is "Could You be Loved."  It always gets me the necessary inspiration whenever I am going through a creative block.</p> <p> </p> <p class="aspect-ratio"></p> <p> </p> </div>

    Kawia's Adventure

    Eurydice

  • #11: Small Fry...What's in a Name?

    How'd we come up with the team name "Small Fry"?

    The basic gist is that in the DnD one-shot that we played at THU 2019 (where we first became friends), the macguffin of the story was a chicken named Fry. The goal was to sacrifice it to a chicken god (because it was the most bestest chicken that the cult had) but Fry had other plans and screwed the party over multiple times until escaping in the end. It's since been kind of a theme of our DnD group and when Stephan (I think it was Stephan) came up with the Small Fry joke, the name basically chose itself^^

    Kind of an insider reference, but really fun nonetheless!

    Pictured in the photo: our newly formed gaming crew at THU 2019. From left to right (clockwise): Stephan, Christoph, Tamara Grünwald, Alex, and Jasper Goodrich. At the time, we were playing Tekken battles, which is why Ron (Artis) didn't join us...we almost got him to play...will have to remedy that at future THU's! He's apparently a semi-pro at Tekken!

    Icebreakers

    Small Fry

  • #08: Eurydice...What's in a Name?

    <div class="lexxy-content lightbox-container"> <h3><span style="color:#DAC290;"><strong>How did you come up with the team name "Eurydice"?</strong></span></h3> <p> </p> <p><strong>Lydia:</strong></p> <p> </p> <p>When we found out about the Challenge, I was reallyyyyyy into <a href="https://store.steampowered.com/app/1145360/Hades/">Hades</a>, the game and I liked <a href="https://hades.gamepedia.com/Orpheus">Orpheus</a>' path the most (though <a href="https://hades.gamepedia.com/Patroclus">Pat</a> and <a href="https://hades.gamepedia.com/Achilles">Achilles</a> are still the overall MVP's). [<a href="https://hades.gamepedia.com/Eurydice">Eurydice</a> is a deceased oak nymph and the former wife of the musician Orpheus] so I just thought, hey, that's a cool name and that was it! That's the epic story, it had drama and intrigue and passion and an all round good time (pity it wasn't by us)</p> <p> </p> <div class="lightbox-container"><div class="pswp-gallery lightbox " data-controller="lightbox" data-lightbox-target="container"><div class="lightbox__item"><a target="_blank" data-lightbox-target="item" href="https://trojan-unicorn.s3.amazonaws.com/ckeditor_assets/pictures/106/content_STL_KawiasAdventure_010.png"><img alt="" loading="lazy" src="https://trojan-unicorn.s3.amazonaws.com/ckeditor_assets/pictures/106/content_STL_KawiasAdventure_010.png"></a></div></div></div> <p> </p> </div>

    Kawia's Adventure

    Eurydice

  • #10: About Us

    Curious about who we are? What are our backgrounds? What we're each doing on this project? Watch to learn more :)

    Icebreakers

    Small Fry

  • #10: About Us

    <div class="lexxy-content lightbox-container"> <p>Curious about who's behind project Togather? Dilruba Tayfun sits down to tell us more about herself, her background, and what led here to where she is now. And scroll down to learn more about the team she's working with on this exciting project!</p> <p> </p> <p>The core team:</p> <p> </p> <div class="lightbox-container"><div class="pswp-gallery lightbox " data-controller="lightbox" data-lightbox-target="container"><div class="lightbox__item"><a target="_blank" data-lightbox-target="item" href="https://trojan-unicorn.s3.amazonaws.com/ckeditor_assets/pictures/41/content_STL_Togather_009.jpg"><img alt="" loading="lazy" src="https://trojan-unicorn.s3.amazonaws.com/ckeditor_assets/pictures/41/content_STL_Togather_009.jpg"></a></div></div></div> <p> </p> <p>Video-conferencing magic with the team:</p> <p> </p> <div class="lightbox-container"><div class="pswp-gallery lightbox " data-controller="lightbox" data-lightbox-target="container"><div class="lightbox__item"><a target="_blank" data-lightbox-target="item" href="https://trojan-unicorn.s3.amazonaws.com/ckeditor_assets/pictures/40/content_STL_Togather_010.jpg"><img alt="" loading="lazy" src="https://trojan-unicorn.s3.amazonaws.com/ckeditor_assets/pictures/40/content_STL_Togather_010.jpg"></a></div></div></div> <p> </p> </div>

    Togather

    Dilruba Tayfun

  • #07: About Us

    Eager to learn more about the creative minds behind Kawia's Adventure? Lydia Mugure and Tabitha Karaba sit down to share with us a little about themselves, their backgrounds, and what led them to where they are now.

     

    Kawia's Adventure

    Eurydice

  • #09: Goal of the Week (Jan 25)

    There's a lot on our mind this week! Many small tasks:

    • Finalize the rendering
    • Build scene and character pose tools
    • Design environment sets and objects (like the ships and weaponry)
    • Finalize the revamped story
    • Start storyboarding and blocking out the first scenes (as soon as the tools are available)
    • Characters #3 and #4 final, sculpts for characters #5, #6, #7 and #8
    • Get a start on environment and object models
    • First music tests in engine

    Icebreakers

    Small Fry

  • #09: Goal of the Week (Jan 25)

    Our Goal of the Week: Tribe goes to Gather kick-off!

    We're aiming to have our website/database for the participants up and running by end of week.

    Togather

    Dilruba Tayfun

  • #06: Goal of the Week (Jan 25)

    Learning how to respect the relationship we have with our art, as pointed out by one of our mentors, Mr David OReilly. Treating it as a real relationship and making sure it grows, so we don't burn out and grow to hate making cool stuff or just stuff in general as time goes on. We feel like that's a super important thing we had never even considered till it was pointed out to us.

    If we neglect treating what we love well, we could actually grow to hate it, and nope, we definitely do not want that!!!

    In order to establish a better relationship with our craft we have resolved to try a makeshift situation where we try and date a hypothetical representation of our art (see image here above). We've named them coffee baby. We are looking to develop healthy relationship habits like spending just enough time together, listening when one is genuinely tired and doesn't want to hang out and helping each other grow. We hope we can treat them well so that they do not dump us, and that they treat us right as well. We shall maintain the good state of this teddy and make sure no harm comes to them. They are also now our team mascot because Tabi's cat said no to taking on that role.

    Kawia's Adventure

    Eurydice

  • #08: 第1-3週 まとめ

    目からうろこが落ちるようなエキサイティングな第3週目のメンターシップ!短期間に盛りだくさんの出来事が!これまでの挑戦や成果、発見をご覧ください。

    Icebreakers

    Small Fry

  • #08: メンターセッションのハイライト 第3週

    <div class="lexxy-content lightbox-container"> <p>THU x STL|第3週 - 2021年1月19日|リスペクト</p> <p> </p> <p>ルベン:THUを創設して生み出した一番の”価値”とは何だと思う?</p> <p> </p> <p>アンドレ:リスペクト!みんなお互いに敬意を払うこと。”バージン”として参加する初めてのTHUイベントは、あまりメリットを感じないかもしれない。だってここでは、人のために尽くすから。するとそのうちみんな、他の人はもっと経験や知識があることを理解し、敬意を払うようになるんだ。</p> <p> </p> <p> </p> <p> </p> <div class="lightbox-container"><div class="pswp-gallery lightbox " data-controller="lightbox" data-lightbox-target="container"><div class="lightbox__item"><a target="_blank" data-lightbox-target="item" href="https://trojan-unicorn.s3.amazonaws.com/ckeditor_assets/pictures/108/content_Week3_comic_Nuno.jpg"><img alt="" loading="lazy" src="https://trojan-unicorn.s3.amazonaws.com/ckeditor_assets/pictures/108/content_Week3_comic_Nuno.jpg"></a></div></div></div> <p> </p> <p>THU x STL|第3週 - 2021年1月20日|インドア派/アウトドア派</p> <p> </p> <p>ヌノ:採集したものにインクと紙を使って何かを作り出してまとめる作業は、デジタルな生活から連れ出してくれるね。去年はみんなずっと家にこもってデジタル漬けだったからね。</p> <p> </p> <p>外に出て、集めたものから何かを作りあげるんだ。採集だ。天然素材を集めてスタンプをつくるっていう、この企画のコアなアイデアにみんなを引き込むことができるかみてみよう。ブラシツールのライブラリー作りは、その後の話だね。</p> <p> </p> <p>ディルルバ:”直感”という言葉についてずっと考えてるの。私をこのプロジェクに導いて、やり続けるぞという初期衝動はなんだったのかって。</p> <p> </p> </div>

    Togather

    Dilruba Tayfun

  • #07: 第3週

    私たちの第3週の目標は、THUトライブに“TribesGoesToGather”を宣伝して回ることでした。

    金曜日のトライブセッションは、熱く刺激的で、”残りの数日で目標を達成するぞ”とやる気を与えてくれました。私たちは、自然の中で見つけた素材で作ったアート作例をシェアしました。ひとつは、THUのメンターによるもので、このセッションにも参加して、私たちと一緒に作品を公開してくれたのです。現在この実験にTHUトライブの人たちが参加できるように、データベースとウェブサイトの立ち上げ準備に奔走しています。なので今週の前半には、参加方法や、見つけたものの提出方法などに関して、もっと詳しい情報をお届けできるはずです。私たちは、すでにDiscordで#togather-with-the-tribeチャンネルを開設しています。お知らせは、そちらで発表します。これからの3週間は、このプロジェクトの開発にとって非常に重要な時期となります。初めて他の人たちと積極的に関わるようになるからです。私たちが“Togather”のビジョンをこつこつと作っている間にも、参加者のみんなが採集やシェアをして前進させてくれるでしょう。これからは、メンターシップを通して、デジタルと3D世界でのストーリーの発信や実験にも少しずつ力を注ぎ始めることになります。

    Togather

    Dilruba Tayfun

  • #07: 第3週:飛躍

    <div class="lexxy-content lightbox-container"> <p>やあ! 今日もいい顔してるね。乗組員たちの話が聞きたいって?</p> <p> </p> <p>第3週は、メンターとの初めての1対1のセッション。そこでは我々の結束が試された。</p> <p> </p> <p>今週は報告すべき大きな成果もあった。Jan(ヤン)とAndreas(アンドレアス)が2人のキャラクターを完成させたんだ。ひとりはハンターのKamalei(カマレイ:親しい人は「レイ」と呼ぶ)と、もうひとりはその継母でスナイパーのInka(インカ)。そして我らがエンジンの魔術師Michael(マイケル)は、何もかも最適化してくれて、このワイルドなVRコミックの実現に必要なツール開発の目途が立ってた。</p> <p> </p> <div class="lightbox-container"><div class="pswp-gallery lightbox " data-controller="lightbox" data-lightbox-target="container"><div class="lightbox__item"><a target="_blank" data-lightbox-target="item" href="https://trojan-unicorn.s3.amazonaws.com/ckeditor_assets/pictures/83/content_STL_Icebreakers_021.jpg"><img alt="" loading="lazy" src="https://trojan-unicorn.s3.amazonaws.com/ckeditor_assets/pictures/83/content_STL_Icebreakers_021.jpg"></a></div></div></div> <p> </p> <div class="lightbox-container"><div class="pswp-gallery lightbox " data-controller="lightbox" data-lightbox-target="container"><div class="lightbox__item"><a target="_blank" data-lightbox-target="item" href="https://trojan-unicorn.s3.amazonaws.com/ckeditor_assets/pictures/82/content_STL_Icebreakers_022.jpg"><img alt="" loading="lazy" src="https://trojan-unicorn.s3.amazonaws.com/ckeditor_assets/pictures/82/content_STL_Icebreakers_022.jpg"></a></div></div></div> <p> </p> <p>最初のメンターシップがついに行われた。それはもう最高! 午前8時からの水口哲也さんとのメンターシップのために早起きして、もう一度このプロジェクトについて説明した(彼は前週の説明会に出席できなかったから)。このセッションで、計画しているインタラクティブ性を、もっと私たちの強みを活かしたものにするにはどうすればいいかを話し合った。その一つとして物語の各場面のムードに合わせて、インタラクティブ性を変化させることを提案してくれた。これは勉強になったね。“Icebreakers”のために育ててきた技術を存分に活かせるアイデアを、私たちは授かったのです。</p> <p> </p> <p>翌日、Scott Stafford(スコット·スタフォード)を交えた2回目のメンターシップも、強烈にためになった(しかも楽しかった!)。この回はおもに、私たちの専門外である音楽に関して。そこでChrisna(クリスナ)を参加させ、彼にも一緒にどう取り組んでいくかを学んでもらった。さらに、サウンドデザインや声優の演技についても話し合いをした。声優については、まだどうしようか考えている段階だけど、Scottは新しい人たちを紹介してくれるという。つまり……もしかしたら完全にボイスオーバーが入った“Icebreakers”になるかも知れません!これは我々にとって夢のような話だ。</p> <p> </p> <p>今週は試練の週でもあった。先週、ストーリーを組み立て直す必要が生じた後に、一波乱あったんだ。週末にかけて新しい原案をまとめ、よりリアルな世界設定を満たそうと新しくアイデアを出し合いました。ところが、今は世界的にソーシャルディスタンスが求められ、チームが一丸となってが同じクリエイティブな考えを持てなかったり、正確なコミュニケーションができないといった問題がしばしば生じてしまうよね。ストレスが溜まり、とうとう爆発寸前となった先週の中ごろ、全員で知恵を出し合い、判断できずにいた大量の懸案を一気に片付けることで、問題を解決できた。時間はかかったけど、その奈落から抜け出せたときには、私たちの絆(そしてとりわけコミュニケーション能力)は、以前よりもずっと強力になっていました!</p> <p> </p> <div class="lightbox-container"><div class="pswp-gallery lightbox " data-controller="lightbox" data-lightbox-target="container"><div class="lightbox__item"><a target="_blank" data-lightbox-target="item" href="https://trojan-unicorn.s3.amazonaws.com/ckeditor_assets/pictures/80/content_STL_Icebreakers_023.jpg"><img alt="" loading="lazy" src="https://trojan-unicorn.s3.amazonaws.com/ckeditor_assets/pictures/80/content_STL_Icebreakers_023.jpg"></a></div></div></div> <p> </p> <h3>今週の目標達成度:</h3> <p> </p> <ul> <li>最初の2つのキャラクターのモデリング、リグ、テクスチャ……<span style="color:#00FF00;">達成</span> </li> <li>レンダリングエンジンのパフォーマンス向上のための書き直し……<span style="color:#FFA07A;">やや遅れたがほぼ達成</span> </li> <li>基本のシーン構築ツールの制作とパネルの実装……<span style="color:#00FFFF;">来週からに延期</span> </li> <li>最終的なストーリーの決定(メンターのフィードバックも含む)……<span style="color:#FFA07A;">やや遅れ気味</span> </li> <li>すべてのキャラクターのデザインを完了させる……<span style="color:#00FF00;">達成</span> </li> </ul> <p> </p> <div class="lightbox-container"><div class="pswp-gallery lightbox " data-controller="lightbox" data-lightbox-target="container"><div class="lightbox__item"><a target="_blank" data-lightbox-target="item" href="https://trojan-unicorn.s3.amazonaws.com/ckeditor_assets/pictures/87/content_STL_Icebreakers_024.JPG"><img alt="" loading="lazy" src="https://trojan-unicorn.s3.amazonaws.com/ckeditor_assets/pictures/87/content_STL_Icebreakers_024.JPG"></a></div></div></div> <p> </p> <h3>参照リンクを絞るのは難しい:</h3> <p> </p> <ul> <li> <a href="https://www.youtube.com/watch?app=desktop&amp;v=bKaVhXn49xY">7万5000馬力  世界最大の原子力砕氷船</a> ……ただ驚き</li> <li>水口さんの会社のゲームです……<a href="https://www.tetriseffect.game">Tetris Effect</a>と<a href="https://store.steampowered.com/app/636450/Rez_Infinite/">Rez Infinite</a>、どっちも最高!</li> <li> <a href="https://store.steampowered.com/app/750350/Google_Spotlight_Stories_Piggy/">Google Spotlight Stories: Piggy</a>……Scott(スコット)が関わっためちゃくちゃかわいいVR体験。「一口」だけなら問題ないよね?</li> </ul> <p> </p> <div class="lightbox-container"><div class="pswp-gallery lightbox " data-controller="lightbox" data-lightbox-target="container"><div class="lightbox__item"><a target="_blank" data-lightbox-target="item" href="https://trojan-unicorn.s3.amazonaws.com/ckeditor_assets/pictures/76/content_STL_Icebreakers_025.jpg"><img alt="" loading="lazy" src="https://trojan-unicorn.s3.amazonaws.com/ckeditor_assets/pictures/76/content_STL_Icebreakers_025.jpg"></a></div></div></div> <p> </p> </div>

    Icebreakers

    Small Fry

  • #05: 第3週 まとめ

    じゃあ、第3週について話そう!今週のメンターシップから、何を発見し、何を学んだのかを。

    Kawia's Adventure

    Eurydice

  • #04: Goal of the Week (Jan 18)

    Music on the mind - team Kawia's goal for this week:

    Finding suitable music for the animation! That's really important to us as we are really banking on creating a huge connection with our audience through it, especially since our animation is centered around dance. 

    Kawia's Adventure

    Eurydice

  • #06: Goal of the Week (Jan 18)

    The team had a lot they want to achieve this week:

    • Get the first two 3D characters modeled, rigged and textured
    • Re-write the underlying render-engine to be better perform
    • Build basic scene building tools and implement panels
    • Decide on the final story (including mentor feedback)
    • Finalize all character designs

    Icebreakers

    Small Fry

  • #06: Goal of the Week (Jan 18)

    Simple: Spread the word to the THU tribe!

    Togather

    Dilruba Tayfun

  • #03: 最初の見解

    エキサイティングな冒険の旅が始まります。この門出にあたって、私たちは”Kawia”チームに次の質問をぶつけ、直感的に答えてもらいました。各自の個性に関して、ものすごい見識が得られました!:)

    1. このメンターシップに期待することは?

    この分野で成功を収めた一流のメンターを通し、自分たちのレベルを業界スタンダードに引き上げたいと思います。

    また、これから行われるオンラインでのやりとりを通じて、私たちの自信も高められたらと期待します。

    2. 何でいちばん苦労すると思う?

    もっとも苦労しそうなことは、不安にどう対処するかだと思います。私たちに差し出された、成長のチャンスを与えてくれるこのプラットフォームはものすごく大きくて、すごい人たちが集まっているから、できる限りのいい形でKawia(カウィア)を共有し、みんなを喜ばせたいです。

    3. 最も楽しめそうだと思うことは?

    STLの最高に気に入っている点は、まさに、憧れの人たちに会って指導が受けられることです。それだけでも超感動ものです。おまけに、同じ業界にいる人たちと、新しく仲間になれることも楽しみにしています!

    4. これから起きるであろう、いちばんビックリしそうな出来事として何を想像する?

    私たちが、今ここにいて、こうやって活動していること自体が、これ以上ない驚きです。今でさえ爆発しそうな気持ちをなんとか抑えて平静を保とうとがんばっているところ 😂。一方で私たちの成果を披露できる3月が、ものすごく楽しみでもあります。プロジェクト全体が形になるのを、待ち遠しく感じます。

    Kawia's Adventure

    Eurydice

  • #05: 第2週

    Dilruba(ディルルバ)と一緒に”Togather”のスタジオを見てみよう。今週、彼女は何を学んだのかな。

    Togather

    Dilruba Tayfun

  • #05: 第2週:反乱

    <div class="lexxy-content lightbox-container"> <div class="lightbox-container"><div class="pswp-gallery lightbox " data-controller="lightbox" data-lightbox-target="container"><div class="lightbox__item"><a target="_blank" data-lightbox-target="item" href="https://trojan-unicorn.s3.amazonaws.com/ckeditor_assets/pictures/73/content_STL_Icebreakers_016.jpg"><img alt="" loading="lazy" src="https://trojan-unicorn.s3.amazonaws.com/ckeditor_assets/pictures/73/content_STL_Icebreakers_016.jpg"></a></div></div></div> <p> </p> <p>またのご乗船ありがとうございます。みなさん、よい一日を過ごされましたか?</p> <p> </p> <p>第2週は、ついにメンターとの対面だ。私たちは、できる限りの準備をして、“Icebreakers”とは何かを、メンターに的確に伝えるため、現時点での全容とタイムライン、完璧なプレゼンを目指した。</p> <p> </p> <p>ちょうど“Icebreakers”の第1章の下書きが完成したところだった。これを完成させることを、STLのゴールとして想定していたんだ。ところが(予想はしていたけど)メンターたちにまず指摘されたのは、(話が)長すぎるという点。概念実証(PoC)やシーンをもっとシンプルにするか、納品物を予告編にしたほうがよいと。じつは私たちも、最初のプレゼンテーションでこの作品を披露したときから、納品物を何にするかずっと悩み続けていた。物語とテクノロジーを両方必要とする企画だから、2つの要素がちょうどいいバランスのになるところを探るべく苦労している。</p> <p> </p> <p>この週は、作曲担当のChrisna(クリスナ)が、美しい海賊の曲をいくつか作ってきてくれた。これがまさに我々の琴線に触れ、“Icebreakers”がますます形になっていくような気がした。それから、新しい仲間が乗船したんだ(わーい!)。Jan Szyja(ヤン·シェイヤ)とAndreas Braun(アンドレアス·ブラウン)。どちらもTHUトライブのユニコーン(バリバリのTHUファンという意)で、キャラクターの3Dモデリングを手伝ってくれる。彼らがいなければ、キャラクターたちの本当の素晴らしさを人に伝えることは、夢のまた夢だっただろう。</p> <p> </p> <p>THUトライブからフィードバックをもらう機会にも恵まれた。とくに、Olga Andriyenko(オルガ·アンドリエンコ)が、セッションの時間外にも関わらず、ストーリーボードへの意見をくれたことに感謝したいと思います。この部分は私たちの経験が浅い領域なんだ。</p> <p> </p> <div class="lightbox-container"><div class="pswp-gallery lightbox " data-controller="lightbox" data-lightbox-target="container"><div class="lightbox__item"><a target="_blank" data-lightbox-target="item" href="https://trojan-unicorn.s3.amazonaws.com/ckeditor_assets/pictures/78/content_STL_Icebreakers_017.jpg"><img alt="" loading="lazy" src="https://trojan-unicorn.s3.amazonaws.com/ckeditor_assets/pictures/78/content_STL_Icebreakers_017.jpg"></a></div></div></div> <p> </p> <h3>今週のヒーロー:リンクです!(第2週): </h3> <p> </p> <ul> <li>Chrisnaの新曲: <ul> <li>    ​​<a href="https://soundcloud.com/smallfrystudio/icebreakers-ambush">Icebreakers: Ambush</a> </li> <li>    ​<a href="https://soundcloud.com/smallfrystudio/icebreakers-tuesday">Icebreakers: Tuesday</a> </li> </ul> </li> <li>https://www.youtube.com/channel/UCg-_lYeV8hBnDSay7nmphUA ……驚きの職人技。</li> <li>https://www.youtube.com/watch?v=TH3HOcRayC8  </li> <li> <a href="https://www.imdb.com/title/tt2708480/">The Terror</a>もどうぞ。怖さ百倍。</li> </ul> <p> </p> <div class="lightbox-container"><div class="pswp-gallery lightbox " data-controller="lightbox" data-lightbox-target="container"><div class="lightbox__item"><a target="_blank" data-lightbox-target="item" href="https://trojan-unicorn.s3.amazonaws.com/ckeditor_assets/pictures/74/content_STL_Icebreakers_018.jpg"><img alt="" loading="lazy" src="https://trojan-unicorn.s3.amazonaws.com/ckeditor_assets/pictures/74/content_STL_Icebreakers_018.jpg"></a></div></div></div> <p> </p> <div class="lightbox-container"><div class="pswp-gallery lightbox " data-controller="lightbox" data-lightbox-target="container"><div class="lightbox__item"><a target="_blank" data-lightbox-target="item" href="https://trojan-unicorn.s3.amazonaws.com/ckeditor_assets/pictures/85/content_STL_Icebreakers_019.jpg"><img alt="" loading="lazy" src="https://trojan-unicorn.s3.amazonaws.com/ckeditor_assets/pictures/85/content_STL_Icebreakers_019.jpg"></a></div></div></div> <p> </p> <div class="lightbox-container"><div class="pswp-gallery lightbox " data-controller="lightbox" data-lightbox-target="container"><div class="lightbox__item"><a target="_blank" data-lightbox-target="item" href="https://trojan-unicorn.s3.amazonaws.com/ckeditor_assets/pictures/88/content_STL_Icebreakers_020.jpg"><img alt="" loading="lazy" src="https://trojan-unicorn.s3.amazonaws.com/ckeditor_assets/pictures/88/content_STL_Icebreakers_020.jpg"></a></div></div></div> <p> </p> </div>

    Icebreakers

    Small Fry

  • #02: Kanpai with Kawia's Adventure!

    What better way to introduce the finalists to the Tribe than through a special edition of Kanpai! Our very own Shuzo sat down with Lydia (and Tabi, in wifi-deadzone spirit) to chat about all things Kawia's Adventure ;)

    Watch to see highlights and get inspired!

    Kawia's Adventure

    Eurydice

  • #04: 最初の見解

    エキサイティングな冒険の旅が始まります。この門出にあたって、THUは”Icebreakers”チームのみんなに次の質問をぶつけ、直感的に答えてもらいました。彼らの率直な反応には奥深い見識が感じられ、刺激を受けました。:)

    1. このメンターシップに何を期待する?

    Christoph(クリストフ): すごい人たちとのつながりと、自分の経験から得られるであろう有益だけど小さな学びの欠片か、もしくは経験豊富なメンターから聞くことでしか得られない有益な知識。

    Alexandra(アレクサンドラ): メンターとTHUトライブメンバーの両方から意見が聞けるのを楽しみにしています。驚異的なスキルを持つ人たちから、制作途中で意見をもらえるなんて、めちゃくちゃ貴重なこと!

    Stephan(ステファン): 自分のビジョンを徹底的に吟味して、それを形にする方法を知りたい。できれば、アーティストとして自分が進むべき真の方向性も見つけたい。

     

    2. 何でいちばん苦労すると思う?

    Christoph: 共通のビジョンを見つけ出すことかな?みんなほとんどの部分を理解しているけど、いろいろなアイデアを持つ人たちとチームとして仕事をすれば、かならず摩擦が生じるもの(すでに何度かあったけど)。そこを乗り越えて一貫したプロジェクトを完成させることが、いちばんの難題だと思います。

    Alexandra: 日々のレベルで生産性を維持することが、このところ自分が苦労している点です。

    Stephan: よきディレクター、よきリーダーであること。リーダーの経験はあるけど、これだけの規模で、これほど外から見られる形では初めてなので、とにかく自分に対してもチームに対しても誠実にやっていきたい。

     

    3. 最も楽しめそうだと思うことは?

    Christoph: 大好きな人たちと何かに取り組むこと。 

    Alexandra: いつも意見の交換会がとても楽しみ。自分たちのプロジェクトを新しい光で照らして見ることができて、よりよい作品にできるから。それから、この物語を全力で語ることも楽しみです。

    Stephan: 自分の頭の中のカオスを、どうしたら意味のある形にできるかをメンターたちと一緒に考えて、このプロジェクトに命を吹き込むこと。そして、完成した作品を見てくれた人たちに喜びの表情が浮かぶのを楽しみにしています。

     

    4. これから起きるであろう、いちばんビックリしそうな出来事として何を想像する?

    Christoph: いちばん驚きそうなことは、STLが私たちにもたらしてくれるチャンスと可能性。言ってしまえば、プロジェクトもメンターシップも「予測がつく」ものですが、この経験が、次にどんな旅へつながってゆくのかは見当も付きません。

    Alexandra: 週が変わるたびに、新しい道、新しい冒険がいくつも示されること。どの週にも驚きが待っているはず。

    Stephan: 正直言って何も思いつきませんが、それがいいんです!その方が出会ったときの驚きが、何倍にもなるから。

    Icebreakers

    Small Fry