Government of Malta
The Government of Malta officially welcomed THU, to be a vital part of Malta’s digital creative ecosystem, and also add impetus in continuing to enhance the digital creative industries whilst putting innovation, education, and attracting talent at the forefront of our efforts.
More importantly, together with THU, the Government aims to create a lasting legacy from this partnership that will lead to the creation of creative opportunities, educational courses, and avenues for local and foreign artists to successfully pursue a career within the digital creative arts.
Lenovo is a leader in providing innovative technology. Our portfolio of products and services covers PCs, workstations, servers, storage, smart TVs and a family of mobile products like smartphones, tablets, and apps. Known for product innovation, performance, and reliability, Lenovo is committed to promoting the people and stories around the world who are looking to change their industry, communities, and environments in groundbreaking ways through the use of technology.
From Gaming to AI Computing. The GPU has proven to be unbelievably effective at solving some of the most complex problems in computer science. It started out as an engine for simulating human imagination, conjuring up the amazing virtual worlds of video games and Hollywood films. Today, NVIDIA’s GPU simulates human intelligence, running deep learning algorithms and acting as the brain of computers, robots, and self-driving cars that can perceive and understand the world. This is our life’s work — to amplify human imagination and intelligence.
You may know us for our processors. But we do so much more. Intel invents at the boundaries of technology to make amazing experiences possible for business and society, and for every person on Earth.
Harnessing the capability of the cloud, the ubiquity of the Internet of Things, the latest advances in memory and programmable solutions, and the promise of always-on 5G connectivity, Intel is disrupting industries and solving global challenges. Leading on policy, diversity, inclusion, education and sustainability, we create value for our stockholders, customers, and society.
Too is a global company that has over 100 years of commitment to the creative industry, including design, publishing, computer graphics, and motion pictures.
Their best-selling alcohol color markers, COPIC, is widely known in over 55 countries around the world. COPIC products have been used by many artist and users in different fields, such as commercial design, illustrations, craft, and modeling.
Supercell is a mobile games company from Helsinki, Finland with offices in San Francisco, Seoul and Shanghai. Since our launch in 2010, we've brought five games to the global market – Hay Day, Clash of Clans, Boom Beach, Clash Royale and Brawl Stars. These are played by tens of millions of players every day all over the world.
Our dream is to create games for as many people as possible that are played for years and remembered forever. Welcome for a journey!
How We Work
Supercell is made up of small, independent teams. Each team has the freedom to pursue our dream as they see fit. It’s up to them to decide what is best for Supercell, and for our players. We trust each other, even when we disagree.
To make five games, we’ve killed over a dozen, simply because the team didn’t feel they were good enough for our players. In the end, only our game teams can make the decision to launch or shut down their project.
What We Believe in
Independence – You decide how you can have the biggest impact, and then you do it.
Responsibility – Own your project, collaborate and share. See an issue? Speak up. We’re all in this together.
Quality – We do a few things, extremely well. There is no quality bar, there is only better.
Learning – For us, quality comes from learning, and learning comes from failing. In order to learn faster, we fail faster.
How We Hire
We believe in fostering a culture of independence and trust. One way that we do this at Supercell is by staying small as it minimizes the amount of bureaucracy and processes while maximizing room for innovation. Our teams are nimble, experimenting with new features and failing smarter to maximize learning. We are constantly looking for proactive doers who strive in this environment to create the best games.
The majority of our game development happens in the Helsinki office. Two thirds of us are directly involved with making games. In addition to five live teams of roughly 10-20 people each, we have numerous new game teams at prototype stage working in pairs, trios and more. We mostly stick to speaking in English for work, but you’ll hear chatter in languages from all over the world around the office.
After the launch of Boom Beach in the Chinese market the time was right for us to open an office in China. Initially located in Beijing, the team found a new home in the Jing’an district of Shanghai in order to be closer to our partners. The team has grown to become our second largest after Helsinki. In 2018, we took a big step as a company as Shanghai became the site for our first game studio outside Helsinki. The goal for our developers in Shanghai and in Helsinki is exactly the same: to create globally appealing games that are played for years and remembered forever. This is our opportunity to bring together the best of two different worlds.
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Watch our artist Jonathan explain why we believe that Quality is Worth Killing for.
Wacom serves the passion of creative professionals around the world. Our creative pen tablets, displays and computers plus supporting services help industry leaders explore new horizons and set new standards in film, 3D animation, product design, digital art and game design. Wacom is committed to provide the world's best talents with the most intuitive digital tools for their creative expression and productivity and to support the next generation of creative experts.
Quill from Facebook
Quill empowers creators to tell immersive stories. Whether prehistoric cave paintings or modern-day movie night out with friends, storytelling brings people together. With Quill, creators can explore VR as a new medium for storytelling.
Like traditional drawing and painting, Quill enables creators, from individual artists to large studios, to paint and animate directly with their hands in virtual space, removing the need for technical expertise. With powerful timeline features, Quill provides an end-to-end solution for hand-drawn immersive stories.
VR is a revolution in 3D asset creation and Oculus Medium is the premiere VR creative tool. Sculpt, model, and paint in an immersive environment. Whether you're a total beginner, aspiring creative, or professional artist, quickly and easily create characters, environments, and expressive works of art. Oculus Medium’s versatile and intuitive toolkit is designed for 3D modeling speed and fluidity.
Founded in 1991, Epic Games is the creator of Fortnite, Unreal, Gears of War, Shadow Complex, and the Infinity Blade series of games. Epic's Unreal Engine technology, which brings high-fidelity, interactive experiences to PC, console, mobile, AR, VR and the Web, is freely available at unrealengine.com.
Epic Games' Unreal Engine technology brings high-quality games to PC, console, mobile, AR and VR platforms. Creators also use Unreal for photorealistic visualization, interactive product design, film, virtual production, mixed reality TV broadcast and animated entertainment. Follow @UnrealEngine and download Unreal for free at unrealengine.com.
The BRIC Foundation’s mission is to create new access points for women and people from underrepresented groups so they can excel at creative leadership. BRIC also strives to increase representation and enable culture change through engaging and empowering talent. BRIC achieves this mission through a yearly Talent + Innovation Summit, quarterly through our BRIC Creative Academy high school create-a-thon events, and our action focused coalitions that take on year-round projects and partnerships with other organizations.
BRIC was founded by entertainment industry veterans Alison Mann, Nicole Hendrix, and Jill Gilbert who collectively have worked at such companies including Sony Pictures Animation, NBC, Gnoman School of Design, Paramount Animation, Nickelodeon, the Walt Disney Studios, and Luma Pictures.
ArtStation is the showcase platform for art & design. Showcase your portfolio, learn new skills, sell digital assets and prints on the ArtStation Marketplace, discover new artists and find jobs. ArtStation Learning is our new streaming video service for artists. It features unlimited access to an ever-growing content library. Artists can expand their skills in a wide range of art topics and learn at their own pace. Starting with 30 courses we’ll be releasing new content every week to ArtStation Learning. Our goal is to become the largest and most valuable training resource for all artists and designers.