Henry has created and directed art for games, VFX, feature animation, TV and consulted on AR/VR development. He is currently Studio Art Director at EA Ghost games in Guildford UK & Gothenburg Sweden.
His start in games was as Senior Art Director at EA on SSX3 followed by credits including Need for Speed Hot Pursuit, Skate, Skate 2, NBA Street, Need for Speed Hot Pursuit 2, Need for Speed Most Wanted, Burnout Paradise and many EA Sports games. While based in San Francisco, he was Chief Visual Officer at Zynga and advisor at Nomadic VR.
In Vancouver Henry was Partner/Senior Art Director at Microsoft Studios working with the Xbox One launch team and multiple internal game teams. Henry supports his local community and has headed up both the Vancouver and San Francisco ACM SIGGRAPH chapters.
Henry began his career in New York animating for commercials and network television before moving to film visual effects and feature animation. At PDI/DreamWorks Henry was VFX Supervisor for the Steven Spielberg films Minority Report and A.I. He was also VFX Supervisor on Mission Impossible 2 and led the parting of the Red Sea for the DreamWorks film The Prince of Egypt. At Industrial Light & Magic his film work included Star Trek VII Generations, Casper and Twister for which he won a BAFTA Award and was nominated for an Academy Award for Best Visual Effects.