BEGIN:VCALENDAR
VERSION:2.0
PRODID:the-magic-unicorn
CALSCALE:GREGORIAN
BEGIN:VEVENT
DTSTAMP:20260928T013036Z
UID:THU-eyJfcmFpbHMiOnsiZGF0YSI6ImdpZDovL3RodS11bml2ZXJzZS9DYWxlbmRhci8zMzc
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DTSTART;TZID=Europe/Lisbon:20250515T210000
DTEND;TZID=Europe/Lisbon:20250515T220000
DESCRIPTION:Just as colors\, light\, and texture shape a game’s visuals\,
  audio has its own “palette” that defines how players experience a wor
 ld. This talk explores how sound is “colored” to match the art style\,
  game design\, and connect what players see to what they hear. We’ll bre
 ak down how we instinctively link sounds to color through synesthesia and 
 how audio and visual designers can collaborate to build cohesive and creat
 ive environments\, enhance character development\, and tell a compelling s
 tory.
LAST-MODIFIED:20250627T082110Z
LOCATION:Creativity Stage
STATUS:CONFIRMED
SUMMARY:The Color of Sound: Audio as an Extension of Visual Design in Games
URL;VALUE=URI:https://www.trojan-unicorn.com/village/spaces/45-career-camp-
 2025/schedule/events/37786-the-color-of-sound-audio-as-an-extension-of-vis
 ual-design-in-games
END:VEVENT
END:VCALENDAR
