BEGIN:VCALENDAR
VERSION:2.0
PRODID:the-magic-unicorn
CALSCALE:GREGORIAN
BEGIN:VEVENT
DTSTAMP:20261003T192544Z
UID:THU-eyJfcmFpbHMiOnsiZGF0YSI6ImdpZDovL3RodS11bml2ZXJzZS9DYWxlbmRhci8yODY
 zP2V4cGlyZXNfaW4iLCJwdXIiOiJkZWZhdWx0In19--ead38afd586fbcc78c938049058e409
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DTSTART;TZID=Europe/Lisbon:20231107T150000
DTEND;TZID=Europe/Lisbon:20231107T160000
DESCRIPTION:There's a common misconception that to make an accessible game 
 you have to develop accessibility features. While those are incredibly val
 uable\, they often require significant investment which you may not have. 
 But there are plenty of ways to ensure the games we make are more accessib
 le\, as long as we consider accessibility while designing. In this roundta
 ble\, we'll discuss what accessibility is\, how it differs from usability\
 , and how you can apply accessibility thinking to your daily work.
LAST-MODIFIED:20250205T144756Z
LOCATION:Talent Stage
STATUS:CONFIRMED
SUMMARY:Designing with Accessibility in Mind
URL;VALUE=URI:https://www.trojan-unicorn.com/village/spaces/28-career-camp-
 2023-fall-edition/schedule/events/23998-designing-with-accessibility-in-mi
 nd
END:VEVENT
END:VCALENDAR
