BEGIN:VCALENDAR
VERSION:2.0
PRODID:the-magic-unicorn
CALSCALE:GREGORIAN
BEGIN:VEVENT
DTSTAMP:20261005T233912Z
UID:THU-eyJfcmFpbHMiOnsiZGF0YSI6ImdpZDovL3RodS11bml2ZXJzZS9DYWxlbmRhci8yMzc
 0P2V4cGlyZXNfaW4iLCJwdXIiOiJkZWZhdWx0In19--d2d6359331ef3e091ce584130ae1e7a
 48dfd0de4-eyJfcmFpbHMiOnsiZGF0YSI6ImdpZDovL3RodS11bml2ZXJzZS9DYWxlbmRhckV2
 ZW50OjpTcGFjZVRhbGtCb29raW5nLzIxMTYzP2V4cGlyZXNfaW4iLCJwdXIiOiJkZWZhdWx0In
 19--cebaa9c006584d8cbd319342cc3e47b5094418d4
DTSTART;TZID=Europe/Lisbon:20230420T150000
DTEND;TZID=Europe/Lisbon:20230420T160000
DESCRIPTION:The key tasks that a computer graphics artist faces in 3D model
 ing\, with a specific focus on producing graphics for trailers. I will hig
 hlight the main differences between creating graphics for games and traile
 rs\, and showcase the fundamental methods and techniques for producing hig
 h-quality 3d models. In addition\, I will provide examples of models creat
 ed for our trailers\, and discuss the benefits of working in a trailer pro
 duction team.
LAST-MODIFIED:20250627T082104Z
LOCATION:Skills Stage
STATUS:CONFIRMED
SUMMARY:Modeling pipeline in Trailer production
URL;VALUE=URI:https://www.trojan-unicorn.com/village/spaces/25-career-camp-
 2023-spring-edition/schedule/events/21163-modeling-pipeline-in-trailer-pro
 duction?locale=es
END:VEVENT
END:VCALENDAR
