BEGIN:VCALENDAR
VERSION:2.0
PRODID:the-magic-unicorn
CALSCALE:GREGORIAN
BEGIN:VEVENT
DTSTAMP:20261005T233932Z
UID:THU-eyJfcmFpbHMiOnsiZGF0YSI6ImdpZDovL3RodS11bml2ZXJzZS9DYWxlbmRhci8yMzc
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DTSTART;TZID=Europe/Lisbon:20230419T140000
DTEND;TZID=Europe/Lisbon:20230419T150000
DESCRIPTION:I'll tell you a little about my journey\, and how I started my 
 career as a concept artist doing character and environmental designs and e
 nded up in the trailer-production department\, which is now named Heroic t
 railers. I'll explain what's different and what is similar between trailer
 -making and game development. How storytelling affects the player and why 
 it’s so important. What is Cinematography\, and why should you care abou
 t it\, even if you are not into cinema or trailers? How do we collaborate 
 with game developers? What is the primary goal of any trailer\, And even w
 hy YOU may want to be a trailer maker!
LAST-MODIFIED:20250627T082104Z
LOCATION:Career Stage
STATUS:CONFIRMED
SUMMARY:How to end up in trailer production (and why we love it)
URL;VALUE=URI:https://www.trojan-unicorn.com/village/spaces/25-career-camp-
 2023-spring-edition/schedule/events/21159-how-to-end-up-in-trailer-product
 ion-and-why-we-love-it?locale=es
END:VEVENT
END:VCALENDAR
