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PRODID:the-magic-unicorn
CALSCALE:GREGORIAN
BEGIN:VEVENT
DTSTAMP:20261003T201756Z
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DTSTART;TZID=Europe/Lisbon:20231109T163000
DTEND;TZID=Europe/Lisbon:20231109T170000
DESCRIPTION:How to build new worlds and make them real? Mostly I work as a 
 visual development and environment artist: for animated projects\, series 
 or games. In simple words - a mood-maker\, as the work of an artist rarely
  comes down to some single task. But no matter which design is on the trac
 k\, the beginning is always challenging - and there’s no difference if i
 t’s a new client\\company\, or it’s a second project with the team you
  are already working with\, in a company you are already used to. A new pr
 oject is a new world\, and usually the world without any form. A game or a
  movie\, a cartoon style or realism - they all need time to get their shap
 e and hue\, and the task of the art team to create this shape. \n\nSo here
  we are - with a vague idea from a producer in front of a blank page of th
 e new imaginative world. What to do first?\n\nOne of the first questions I
  usually ask - what mood they want to see? What feeling do they want the v
 iewer to get from this world? Even if you’re the first person in the art
  team in this project\, or there’s no project at all yet\, and you also 
 an art director\, usually the producer has an answer at least to this ques
 tion. It’s a starting point from which everything slowly rolls out.
LAST-MODIFIED:20250122T161919Z
LOCATION:Talent Stage
STATUS:CONFIRMED
SUMMARY:Creating worlds from scratch
URL;VALUE=URI:https://www.trojan-unicorn.com/village/spaces/28-career-camp-
 2023-fall-edition/schedule/events/24246-creating-worlds-from-scratch
END:VEVENT
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