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DTSTART;TZID=Europe/Lisbon:20231108T073000
DTEND;TZID=Europe/Lisbon:20231108T080000
DESCRIPTION:Being a freelancer is a style of life: encountering and diving 
 in various projects\, contacting different people and teams - like a sea-j
 ourney moving from one island to another and always wondering: what will b
 e next? But this journey can be difficult. And these aspects are able to c
 ause trouble not only to a freelancer\, but to artists who prefer to work 
 in one steady place for a long time too. At first\, for example - all sort
 s of layoffs. There’s always a nice new different reason for this\, and 
 there will always be a few more. The second is not so obvious\, but in my 
 opinion even more damaging. It’s not being in your place. When you hate 
 your project and what you do\, dreaming this work would be finished soon a
 nd you can turn off the screen or do some art for yourself. Strangely enou
 gh for a creative industry\, but I hear this pretty often.  \n\nI mostly w
 ork as a freelancer\, but I very rarely take the short contracts. In other
  words I don’t draw just one or two pictures\, but dive into new work\, 
 when there’s a whole world waiting to be created\, a whole story to be v
 isualised. Which means those projects can’t last a few days - they are i
 n the long process of production for months and sometimes years. And after
  being in the beginning of my career a few times in a situation when I jus
 t hated what I did\, I naturally formed kinda rules for starting new contr
 acts. Rule of Three.  At first I didn't even notice that I’ve got any ru
 les\, but once I gave them a shape of words\, they worked pretty well for 
 a lot of years\, saving my neuro system and my time. And I think\, the tim
 e of others too: because I believe that projects have to be done by people
  who really love them\, want to make them better and are interested in the
 m. At this rate the final product will be something awesome no matter what
  - because it will be something special for all the team that created it. 
 \n\nThe Rule of Three itself is simple: \nFirst - choose the team.\nSecond
  - project.\nThird - money.\nExactly in this order\, and not another. Now 
 a bit of an explanation.\n First - choose the team. Why is this most impor
 tant? And yes\, it is the most important\, even when you never see the off
 ice and the whole team is online\, scattered all around the world. In fact
  during all years of my career I’ve seen the actual office only once. Bu
 t still - the team is on the top of the list. As I mentioned\, projects ar
 e a long term journey. You can’t make a game or a movie in a week or eve
 n a month. There’s a long work of concepting\, writing\, modelling\, ani
 mating\, etc\, etc. A team of different people visualising one idea. Of co
 urse\, it’s obvious that you’ll have to be in touch with at least a fe
 w of them\, even if you’re a complete hikikomori. But even that is not t
 he main reason. The main reason for such order in the rule is that during 
 this long period of making the project the Life is happening. It doesn’t
  care about you\, or your work\, because it just doesn’t care about anyt
 hing and anyone. While the team is working hard in giving life for their B
 ig Idea\, the life around throws viruses\, wars and craziness of the techn
 ology. And it will find what to dig up for a present next time for sure. A
 nd for that reason the first one in the list is the team - choose people w
 ith whom you are going to work. If you can trust your team\, the obstacles
  of life around won’t hinder the flow or especially damage your neuro sy
 stem with premature hoariness\, because you’ll be able to rely on others
  and others will be able to rely on you. If people are on one wave\, it do
 esn’t matter how huge the storm is.\n\nThe second in the list is a proje
 ct - and I think it’s quite obvious why. If you don't like the style or 
 idea\, it will be either a living hell to draw it\, or a Kingdom of Bore. 
 \n\nAnd only the last is money. I suppose there are people who are ready t
 o do a work they hate for a huge pile of numbers on their account\, but I 
 never was this kind. I value my time much more than money\, and I don’t 
 like to waste it on things I don’t like. Of course there’s an importan
 t part of ‘I need to pay bills next week\; dentist costs like ferrari\; 
 the fridge is empty’… Money is important in our life. But how not to l
 et your family starve and have enough time to find the perfect team and pr
 oject you’ll enjoy working with\, is another long story and it’ll be i
 n the next episode. \nSo - to be continued.
LAST-MODIFIED:20250122T161703Z
LOCATION:Talent Stage
STATUS:CONFIRMED
SUMMARY:Freelancer's diaries
URL;VALUE=URI:https://www.trojan-unicorn.com/village/spaces/28-career-camp-
 2023-fall-edition/schedule/events/24232-freelancer-s-diaries
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